﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace miniGameCollection
{
    public class Platform
    {
        public ShapeType Shape { get; set; }

        public int Length { get; set; }

        public Texture2D Texture { get; set; }

        public Vector2 Postion { get; set; }

        private Color foreColor = Color.Yellow;

        public Color ForeColor
        {
            get { return foreColor; }
            set { foreColor = value; }
        }


    }

    public enum ShapeType
    {
        Circle = 1,
        Square = 2
    }
}